Metaverse is amazing and its here to stay

When Facebook changed its parent company name to “meta,” a new word appeared, and now everyone is using and seems to know this word, but the word “metaverse” is a lot older than you think, and metaverse used to be a long-time dream for VR enthusiasts in the VR and AR communities.

And because of its widespread usage, now many people seem to hate this concept, and there are many misconceptions going on, so I will be covering those and also discussing some companies attempting to monopolize this concept, not only the concept but also their presence.

The word “metaverse” was originally coined by Neal Stephenson in his 1992 science fiction novel Snow Crash. In the book, the Metaverse is a shared virtual reality world where people can meet and interact with avatars, or digital representations of themselves. The Metaverse is also home to many businesses and organizations, which use it as a way to conduct meetings and events virtually.

In recent years, the term “metaverse” has been used to describe a variety of different things, ranging from virtual worlds like Second Life to augmented reality (AR) experiences like Pokemon Go. However, the most common usage of the term “metaverse” nowadays refers to a shared virtual reality world that people can visit and interact with others in.


Evolution of internet

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Since its inception in the 1970s, the internet has come a long way. Orginally, the internet was primarily used for research by the military and academia. However, as time passed and technology advanced, the internet became more accessible to the general public.

Many popular web browsers, such as Netscape Navigator and Microsoft Internet Explorer, were born in the 1990s. This was followed by the late-90s dot-com boom, which saw a spread of websites and online businesses. In recent years, mobile devices have grown in popularity, with people using them to access the internet while on the go.

With each new advancement, it appears that the internet is becoming more and more integrated into our daily lives. This is the trend that has resulted in the rise of the metaverse.

What metaverse really means?

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Many people seems to think its some kind of game or mmo, as i said before, its a logical succeeder of internet, so its not a one system owned by one company. Rather it will be the internet with lot more immersion.

There will be numerous virtual worlds, some of which will be more popular than others. And, like the internet, these virtual worlds will be accessible in a variety of ways. Some will use VR headsets, while others will use AR glasses or simply their smartphones.

The key difference between the metaverse and the internet is that the former is much more immersive. When you’re browsing the internet, you are looking at a screen and clicking on links. But in the metaverse, you will be able to walk around and explore these virtual worlds just like you would in real life.

Because of this increased immersion, businesses and organizations will discover new and innovative ways to benefit from the metaverse. Consider being able to attend a virtual conference or trade show. What about virtually visiting a new office space before it’s even built?

Or teaching history and getting to experience what you’re learning, or learning about space and getting to see it in a more immersive way, which may result in a better understanding of concepts in the education sector.

The possibilities are endless, and we are only just beginning to scratch the surface of what the metaverse can do.

Good way to do it

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Now lets discuss a good way to do metaverse, an open standard for all kind of people to get in and make content, and not just few company doing all the things.

There is already software available that will allow regular people to create more immersive content, such as Nvidia omniverse, o3de, or unreal. To enter the metaverse, you don’t need to be a game company or have millions of dollars; all you need is some imagination and creativity.

Why did it get such a bad rap? 

The metaverse has the potential to be a strong platform for the development of new solutions and technologies. Many individuals, however, have a bad opinion of it because of its association with crypto and NFTs. This is largely due to the fact that these two technologies are still relatively new, and that the general public has little understanding of them. Furthermore, their decentralized structure may scare some people because it does not provide the same level of security or control as centralized systems do.

Regrettably, this has led to the Metaverse becoming associated with quick money scams and other sorts of speculation. This is regrettable because the Metaverse’s primary concept—a virtual world where individuals can engage in real time—was never intended to be utilized as a method for investment.

Instead, it should be regarded as a game-changing platform for developing interactive digital experiences and apps. It has the ability to transform the way we connect with one another and with our environment.

Metaverse’s negative image stems from its affiliation with cryptocurrencies and non-fungible tokens (NFTs). This is due to the fact that these digital assets are frequently involved with fraud, market manipulation, and other forms of fraud. Furthermore, many companies have overused the technology for promotional objectives, which has given it a negative image.

Why metaverse is here to stay?

There are many reasons why I believe the metaverse is here to stay. First and foremost, there is a growing demand for more immersive experiences. As our lives become more hectic, we yearn for ways to escape the hustle and bustle of everyday life. And what better way to do that than by entering a virtual world where you can be anyone you want to be?

Secondly, businesses and organizations are starting to see the potential of the metaverse. As I mentioned before, the metaverse can be used for a variety of purposes, ranging from marketing and advertising to product development and market research.

And lastly, we are seeing more and more investment pour into the metaverse. Facebook’s acquisition of Oculus VR is just one example of this. With big names like META and Microsoft investing in the metaverse, even Apple is planning to go into this more immersive internet, but without using the word “metaverse,” so the finer version may not even use the word “metaverse.” It is only a matter of time before this technology goes mainstream.

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